Arrows fired from crossbows do 6 to 11 × 5.5 of damage.Īrrows trigger damage immunity on hit. Arrows fired from dispensers always do 3 of damage unless their velocity is modified by an external source. They inflict up to 5 damage from a medium-charged bow, and 1 from a bow with no charge. When fired from a fully-charged unenchanted bow, arrows do 6 of damage, with a smaller chance to damage for up to 11 × 5.5 via critical hits. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.Īn arrow's speed determine the damage it inflicts. The inaccuracy of different arrow delivery devices may differ. The inaccuracy is relatively small, becoming noticeable over larger distances. There is a random variable to the trajectory of an arrow, given by () * 0.0075 * (double)inaccuracy for the x, y and z coordinate. It also leaves a trail of bubbles in its wake. The maximum height an arrow fired by a bow can reach is around 66 blocks.Īn arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The arrow's velocity is multiplied by 0.99 every tick, and it also experiences 1 m/s 2 of gravity.Īrrows travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired, arrows fly in a ballistic trajectory affected by gravity and drag in air, water, and lava. Retrievable arrows have a despawn timer of 60 seconds. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Arrows originally shot by skeletons, strays, illusioners, pillagers, piglins, players in Creative, players using the Infinity enchantment, or duplicate arrows created by Crossbows with the Multishot enchantment cannot be collected. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor.Īrrows stuck in a block that were originally shot by dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows of luck are exclusive to Java Edition. In Java Edition, any regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.Ĩ 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8Īrrows of Decay are exclusive to Bedrock Edition unless obtained via creative or commands. Spectral arrows /normal arrows can be obtained through bartering with piglins, and have a ~8.71% chance to give the player 6-12 arrows. This is the only legitimate way to obtain arrows of Decay in Survival mode. To summarize, this is all potion effects except Slow Falling in Bedrock Edition, or all potion effects except Luck in Java Edition. If the trade is offered, the potion effect is chosen randomly from the list below, and may be level II in Java Edition in Bedrock Edition, only the arrow of decay is level II. In Java Edition, they have a 2⁄ 3 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. In Bedrock Edition, master-level fletcher villagers have a 1⁄ 2 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Novice-level fletcher villagers have a 50% chance in Bedrock Edition, or a 2⁄ 3 chance in Java Edition, to sell 16 arrows for one emerald as part of their trades. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III. In Bedrock Edition, pillagers also drop 0–2 arrows upon death. This results in a maximum of 93.75% with Looting III. Each level of Looting increases the chance of this drop by 50% of the previous chance. Strays have a 50% chance of dropping 1 arrow of Slowness when killed by a player. The maximum drop is increased by 1 per level of Looting, for a maximum of 0–5 arrows with Looting III. Skeletons and strays may drop between 0 and 2 arrows upon death. It is one of the two extra arrows shot with a Multishot-enchanted crossbow.It is shot with an Infinity-enchanted bow.This includes mobs that do not shoot arrows in normal gameplay, such as illusioners and bow-wielding wither skeletons. It is shot by any mob able to shoot arrows, such as skeletons, strays, pillagers, or piglins.Arrows shot by players can generally be picked up.